![]() ![]() This is especially egregious with (Black)WarGreymon's if they can't physically reach you with any of their attacks, they will patiently wait until the big ball of fire invariably incinerates their faces away. Even if the finisher itself only hits once and they could have canceled or avoided it. The first reaction of the COM characters upon seeing some finishers at mid-to-close range is to block first, then wait for an opening and counter.Reapermon in particular almost never jumps in his own stage, allowing human players to bypass most of the stun-locks he's most famous for by just staying in the air, where his attacks can't reach you. This can be abused greatly for both respite and offense. AI players tend to freak out when you're in the air, preferring to wait for you to get on the ground unless you're in their immediate vicinity.Problem is, you can exploit the AI a little too easily. Artificial Stupidity: Most of the difficulty of the game can be negated completely by exploiting the AI.American Kirby Is Hardcore: While the American cover has a gritty color-scheme and features Guilmon and V-mon fighting each other, the Japanese one uses the anime's artstyle and features a variety of smiling human and Digimon characters either running towards the viewer or otherwise posing heroically.Amazing Technicolor Battlefield: The arena where you fight Reapermon in the first game certainly applies. ![]() See also Digimon Battle Spirit, which is pretty much the same thing for Game Boy Advance and WonderSwan. Being that it was released at a time with no ongoing Digimon anime series to support it, it was much less of a commercial success than its predecessor. For most playable characters, two Evolutionary Levels are now available. However, the game's focus was clearly on the characters of Digimon Adventure, with all eight main Digimon playable every other series represented got just two representative Digimon at best. The game's scope was expanded to include characters from Digimon Frontier. It sold rather well.ĭigimon Rumble Arena 2 ( Digimon Battle Chronicle in Japan) was a multiplatform release for the PlayStation 2, GameCube, and Xbox. ![]() The Japanese version's soundtrack consisted of remixes of tracks from the anime, all of which were cut and replaced in the translated version. Most playable characters have access to one evolutionary form, almost uniformly the character's final form (Wormmon being the exception). ![]() Despite that, all three then-current series of Digimon were near-equally represented. Digimon Rumble Arena ( Digimon Tamers: Battle Evolution in Japan) was released for PlayStation as a tie-in to the then-ongoing Digimon Tamers anime series, and so the stylistic influence of Tamers is the most prevalent in the game. ![]()
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